epokingine logo

EGE (Epokingine's Game Engine)

EGE is a simple open source game engine written in Rust that could be used for a wide variety of applications.

Event Driven

All actions done by EGE are from defined events that can be timed, conditional, or every time the main loop runs.

Entity tracking

With very limited implementation you can define any data structure and easily store and obtain its contents.

Entities can be linked together allowing developers to manage them easily.



View on Github
Documentation (docs.rs)
Support EGE

© 2026 Epokingine — support@epokingine.com

Terms & ConditionsPrivacy Policy